Low-cost Augmented Reality prototype for controlling network devices

The Workshop on Off-The-Shelf Virtual Reality is intended to bring together researchers, professionals, and hobbyists to share ideas that leverage off-the-shelf technology for the creation of virtual reality experiences.  Building on a successful workshop from IEEE VR 2012, OTSVR 2013 will provide a venue for sharing novel hardware prototypes, software toolkits, interaction techniques, and novel immersive systems and applications that integrate low-cost consumer and hobbyist devices.  With an eye towards penetrating the barrier for widespread use, the workshop will focus specifically on research and applications using technology that is replicable at the price point of a typical home user.   Specific areas of interest include, but are not limited to:

  • Low-cost immersive hardware designs and prototypes
  • Software toolkits for leveraging off-the-shelf technology
  • Virtual/augmented reality using smartphones or tablet devices
  • Inexpensive immersive display or projection technology
  • Novel systems or interaction techniques using low-cost motion sensing devices such as the Microsoft Kinect, Nintendo Wiimote, or Playstation Move
  • Evaluations of immersive applications that can be deployed using consumer level devices

Accepted papers will be published in the IEEE Xplore Digital Library.

For more information about the event, please contact the organizers.

PROGRAM

The workshop will take place on Saturday, March 16, from 10:30 AM – 5:00 PM.

10:30 – 10:40 Introduction Opening Remarks from Workshop Organizers
10:40 – 11:00 Paper A Systems Framework to Off-the-Shelf Technology Integration for Flight Simulation Research
Luan Le Ngoc and Roy S. Kalawsky
11:00 – 11:20 Paper Evolution and Usability of Ubiquitous Virtual Environments
Aryabrata Basu and Kyle Johnsen
11:20 – 11:40 Paper Virtualizing Real-life Lectures with vAcademia and Kinect
Andrey Smorkalov, Mikhail Fominykh and Ekaterina Prasolova-Førland
11:40 – 12:00 Paper Low-cost Augmented Reality prototype for controlling network devices
Anh Nguyen and Amy Banic

 

The paper can be downloaded here.

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